The Ninja Confederation

History
The Space Ninja Confederation are considered "obsessive" over Wizards, attempting to be like them and be their "rivals" in the form of a toxic rivalry. Space Ninja Confederation agents, also known as Space Ninjas, or just Ninjas, work using technology that mimics spells without using magic. For example, the most standard Space Ninja Confederation gear is the bluespace smoke bomb, which is a smoke bomb that uses bluespace to teleport you away. The Space Ninja Confederation was recently created by an unknown organization, and the head is unknown as well.

Ideals
The ideologies of the Space Ninja Confederation are simple.


 * 1) Never, ever, have your identity revealed.
 * 2) Do what you are told.

It is more important to the Space Ninja Confederation that Ninjas don't get caught then completing their objectives. Their objectives are usually to do espionage and infiltration, as Ninjas do. For this, Ninjas are feared by Nanotrasen, as Syndicate is more loud and proud then Ninjas. Ninjas fight hard to not get caught and be sneaky, often times, boarding stations, completing their objectives, and being completely undetected.

Nanotrasen & Ninjas
The Space Ninja Confederation holds no alliance to any organization, and rarely their own. If a Ninja is exposed, even for a second, they are abandoned as an agent and considered dead-weight. Thus, Space Ninjas are considered Enemies of the Corporation, as their objectives are harmful to Nanotrasen operations.

Weaponry, Tools, Devices
Standard Space Ninja gear can range from smoke bombs, katanas, garrotes, and of course- shurikens. Each Ninja has their own approach to taking down a subject, but practically all are accompanied with a way to shut people up and get out of any situation, which makes them a strong opponent.

One thing that separates a Ninja from a crewmember is their ability to switch forms. While Ninjas can be everyday crewmembers, in a moment's notice, they can near-instantly switch to their Ninja gear, making searches and identification impossible.

Dealing with Infiltrators
So, you got a Ninja problem? Tried hiring a Wizard? Joking, probably. Space Ninjas are different from Wizards due to their lack of reusability- they only have a certain number of usages and the primary tactic is to get them to use their smoke bombs and evasion tactics as much as possible. Once this is done, try and restrain them in order to remove their mask. Once their mask is removed in Ninja form, they have failed their operation no matter what, and they should then be perma'd. Whether the Ninja attempts to break out of Perma to complete their other objectives, regardless if they have failed, is up to the Ninja, but they will be average to a regular crewmember once their Ninja form is stripped.